The Game UN:Me: A Psychological Horror Merging Silent Hill and Among Us Mechanics

The recent Day of the Devs digital showcase unveiled a number of fascinating future games, but one in particular has captured the imagination: UN:Me. Developed by Historia and Shueisha Games, this solo adventure seems to blend the dread-filled setting of a Silent Hill game with the paranoid deduction core of Among Us.

"It's a unique experience where a girl harboring several personalities within her must escape from a labyrinth of the mind," explains developer Yasukazu Kawai.

Entering a Shattered Mind

In UN:Me, players take control of an unnamed female protagonist who appears to be of teenage years. Within her reside four separate personas, all possessing their own fears and motivations. These entities can take over at will, releasing their deep-seated phobias upon her suddenly.

Based on showcased gameplay, much of the narrative takes place within a eerie medical facility, while additional clips depict the protagonist exploring a abandoned church.

An Environment of Individual Horror

"What makes you afraid of? What causes you uneasy?" asks game director Shun Sasaki. "High places. Small rooms. Authority figures. Elements that seem trivial to other people can activate a deep instinct inside us. This game explores that idea — fears that are specific to each person."

The core gameplay loop revolves around managing whichever soul surfaces at any given time. However, these souls will switch involuntarily as you play. While exploring, each soul's anxieties become exaggerated and attack the girl in succession. When the soul changes, so does the specific fear the player experiences.

Eerie Visuals and a Fatal Decision

Initially, UN:Me shares striking aesthetic parallels with the Silent Hill franchise. The setting is populated by orderlies who all share the identical visage, with disturbingly broad grins. Patients in the waiting room have enormous flowers where their necks are. Flowers are a recurring theme, juxtaposing organic elegance with unnatural horror.

Yet, UN:Me introduces a singular mechanic. Players must determine which of the four entities haunting the protagonist is the "true" one. "Each of the personas claims that the body is rightfully them," notes a developer. "During the game, you must determine who is authentic."

After a player believes a soul is an impostor, they are forced to destroy it. However, since each soul can deceive or obfuscate the reality, it is very easy to choose incorrectly.

"Maybe you've already destroyed the real [soul] by your own actions," the narration suggests. "The last one standing could be a fraud. In any case, your choices are final."

UN:Me does not yet have a confirmed release date, but it is can be wishlist on platforms.

Stacey Fields
Stacey Fields

Elara is a published novelist and writing coach with a passion for helping aspiring authors find their unique voice and build engaging stories.